Accepted Position Papers
Security and Privacy for Augmented Reality: Our 10-Year Retrospective
Almost exactly 10 years ago, in May 2011, we submitted our
first paper on security and privacy for emerging augmented
reality (AR) systems , to the 2011 USENIX Workshop
on Hot Topics in Security (HotSec). Though the paper was
rejected — a revised version later appearing as the cover article of the Communications of the ACM magazine in April 201 — it launched us on a now 10-year research trajectory anticipating, studying, and designing to mitigate security,
privacy, and safety issues in AR (and/or in MR, XR, VR)...
Detecting Framerate-Oriented Cyber Attacks On User Experience in Virtual Reality
Virtual Reality (VR) is expected to become an enabling technology for training in realistic conditions, data visualisation,
education and many other applications. However, there is
still limited research on cyber threats to VR environments
and even less on technical protections against them. We are
currently developing a VR testbed specifically designed for
assessing different cyber threats, their impact to user experience and corresponding defences. In this work in progress,
we demonstrate two novel approaches by which a cyber attack can potentially cause VR sickness on demand...
Designing Privacy-Informed Sharing Techniques for Multi-User AR Experiences
With recent augmented reality (AR) systems becoming more
prevalent and collaborative, there is an increased need for AR
interaction techniques to mitigate the unique privacy concerns
with multi-user, always-on AR. We present a study design
based on two multi-user AR scenarios which expands on user-driven elicitation as a popular method in HCI by pairing AR
and privacy experts together to iteratively design interactions
and analyze corresponding privacy threats...
Let’s SOUP up XR: Collected Thoughts From an IEEE VR Workshop on Privacy in Mixed Reality
This paper presents insights from the PrXR workshop conducted at IEEE VR 2021. We identified several topic areas related to privacy and security risks for virtual, augmented, and
mixed-reality (XR) applications. Risks are presented from the
perspective of the XR community. We attempt to thematically
group the workshop findings and highlight the challenges
brought up by the participants...
Safety and Security Challenges for Collaborative Robotics in VR
Virtual reality (VR) security and privacy are not limited to
existing software solutions and applications. In this article,
we present to the community the challenges of VR systems
with robot integration. Integrating robots under ROS poses a
massive risk in terms of data security. At the same time, using
a robot for simulations in VR requires, first and foremost, the
user’s safety - hence redundant data collection and sharing...
CyberCopter: A 3D Helical Visualisation for Periodic Signals of Cyber Attacks
This paper aims to asses the usefulness of 3D interactive
interfaces to display periodic signals in a network. Past research has shown that 2D data visualization simplifies alerts
classification. Including those drawn by periodicity based Intrusion Detection Systems. However, 2D visualisations have
limitations such as screen space availability. This is why we
created CyberCopter, a prototype that uses a 3D helical representation to highlight periodic patterns in a dataset...
Accepted Research Statements
Disturbing the Sense of Balance Using Redirection Illusions in Virtual Reality
Research in Virtual Reality (VR) and Human-Computer Interaction (HCI) has leveraged human’s perceptual abilities to
induce VR illusions — an imperceptible manipulation on the
user’s body motions that dominantly aims for positive purposes. For example, providing haptic feedback , enhancing
presence , and improving ergonomics in VR . However,
this technological paradigm often fails to consider its potential for malicious design...
Studying the Privacy and Security Risks of XR Advertising -- Research Statement for the VR4Sec2021 Workshop
As extended reality (XR) devices become mainstream, so will
XR advertising. XR advertising will offer numerous ways for
businesses to interact with consumers. However, it also poses
novel consumer risks, including possible privacy violations
We know from online advertising that advertisers strive to
collect vast quantities of user data to profile users and target
A Virtual Environment to Prototype and Analyse Operator Support in CCTV Surveillance Rooms
Operators in closed-circuit television (CCTV) control rooms have to monitor large sets of video feeds
coming from an ever increasing number of cameras. To assist these operators in their demanding
day-to-day tasks, AI-driven support systems accompanied by user-centric interfaces are being
developed. However, prototyping these support systems...
Communicating Security & Privacy Information in Virtual Reality
Virtual Reality is becoming more affordable and will soon
become ubiquitous within society. However, currently the
technology is not there yet, as virtual reality can pose security
and privacy risks to a user which they may not be aware of.
In Virtual Reality, information is always being collected,
even when the user may believe the headset is turned off [1,2]...
Training and Data Analysis use cases for Cybersecurity through Mixed Reality Applications
In this paper, we will discuss our point of view of the use of
Mixed Environments for Cybersecurity, especially for training
and data analysis purposes. We will argue that Collaborative
Mixed Environments could merge training and analysis approaches by providing users several points of view on cyber